Bridge,PCI增强桥) RCG(RAS/CAS Generator,RAS/CAS发生器) SBC(South Bridge Chip,南桥芯片) SMB(System Management Bus,全系统管理总线) SPD(Serial Presence Detect,内存内部序号检测装置) SSB(Super South Bridge,超级南桥芯片) TDP(Triton Data Path,数据路径) TSC(Triton System Controller,系统控制器) QPA(Quad Port Acceleration,四界面加速)
3、显示设备 ASIC(Application Specific Integrated Circuit,特殊应用集成电路) ASC(Auto-Sizing and Centering,自动调效屏幕尺寸和中心位置) BLA(Bearn Landing Area,电子束落区) CRC(Cyclical Redundancy Check,循环冗余检查) CRT(Cathode Ray Tube,阴极射线管) DDC(Display Data Channel,显示数据信道) DFL(Dynamic Focus Lens,动态聚焦) DFS(Digital Flex Scan,数字伸缩扫描) DIC(Digital Image Control,数字图像控制) Digital Multiscan II(数字式智能多频追踪) DLP(digital Light Processing,数字光处理) DOSD(Digital On Screen Display,同屏数字化显示) DPMS(Display Power Management Signalling,显示能源管理信号) DQL(Dynamic Quadrapole Lens,动态四极镜) DSP(Digital Signal Processing,数字信号处理) EFEAL(Extended Field Elliptical Aperture Lens,可扩展扫描椭圆孔镜头) FRC(Frame Rate Control,帧比率控制) LCD(liquid crystal display,液晶显示屏) LCOS(Liquid Crystal On Silicon,硅上液晶) LED(light emitting diode,光学二级管) L-SAGIC(Low Power-Small Aperture G1 wiht Impregnated Cathode,低电压光圈阴极管) LVDS(Low Voltage Differential Signal,低电压差动信号) MALS(Multi Astigmatism Lens System,多重散光聚焦系统) MDA(Monochrome Adapter,单色设备) MS(Magnetic Sensors,磁场感应器) Porous Tungsten(活性钨) RSDS(Reduced Swing Differential Signal,小幅度摆动差动信号) Shadow Mask(阴罩式) TDT(Timeing Detection Table,资料测定表) TICRG(Tungsten Impregnated Cathode Ray Gun,钨传输阴级射线枪) TFT(thin film transistor,薄膜晶体管) VAGP(Variable Aperature Grille Pitch,可变间距光栅) VBI(Vertical Blanking Interval,垂直空白间隙) VDT(Video Display Terminals,视频显示终端) VRR(Vertical Refresh Rate,垂直扫描频率)
4、视频 3D(Three Dimensional,三维) 3DS(3D SubSystem,三维子系统) AE(Atmospheric Effects,雾化效果) AFR(Alternate Frame Rendering,交替渲染技术) Anisotropic Filtering(各向异性过滤) APPE(Advanced Packet Parsing Engine,增强形帧解析引擎) AV(Analog Video,模拟视频) Back Buffer(后置缓冲) Backface culling(隐面消除) Battle for Eyeballs(眼球大战,各3D图形芯片公司为了争夺用户而作的竞争) Bilinear Filtering(双线性过滤) CG(Computer Graphics,计算机生成图像) Clipping(剪贴纹理) Clock Synthesizer(时钟合成器) compressed textures(压缩纹理) Concurrent Command Engine(协作命令引擎) Center Processing Unit Utilization(中央处理器占用率) DAC(Digital to Analog Converter,数模传换器) Decal(印花法,用于生成一些半透明效果,如:鲜血飞溅的场面) DFP(Digital Flat Panel,数字式平面显示器) DFS: Dynamic Flat Shading(动态平面描影,可用作加速) Dithering(抖动) Directional Light(方向性光源) DME: Direct Memory Execute(直接内存执行) DOF(Depth of Field,多重境深) dot texture blending(点型纹理混和) Double Buffering(双缓冲区) DIR(Direct Rendering Infrastructure,基层直接渲染) DVI(Digital Video Interface,数字视频接口) DxR(DynamicXTended Resolution,动态可扩展分辨率) DXTC(Direct X Texture Compress,DirectX纹理压缩,以S3TC为基础) Dynamic Z-buffering(动态Z轴缓冲区),显示物体远近,可用作远景 E-DDC(Enhanced Display Data Channel,增强形视频数据信道协议,定义了显示输出与主系统之间的通讯信道,能提高显示输出的画面质量) Edge Anti-aliasing(边缘抗锯齿失真) E-EDID(Enh 上一页 [1] [2] [3] [4] [5] [6] [7] [8] [9] [10] ... 下一页 >>
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